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I finally had it with the "trading phase" of board games
Overheard a guy at my local game store saying every game needs a trading mechanic to be fun, but I think that's just nonsense. Last month I played a game with zero trading and it was way more strategic - has anyone else seen a group get too hung up on one mechanic?
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val94924d ago
Tbh, that sounds like a pretty common one. Ngl, if someone's forcing a bad trade mechanic for three hours, that's more on the players than the game itself.
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mitchell.lee24d ago
My buddy actually pulled that exact move in a game of Settlers of Catan last month. He spent two hours trying to trade sheep for brick, nobody wanted sheep, and he just kept offering. I used to blame the game designers for not balancing trades better, but watching him you could see the problem was him not reading the table. He got so focused on his own plan he missed that everyone else had moved on. That experience changed my mind, sometimes players tunnel vision on a bad strategy and that's on them, not the rulebook.
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lopez.jana24d ago
A friend of mine sat through a three hour game where one guy kept trying to trade resources nobody else wanted. He said it was like a really boring episode of a shopping channel. Ever had someone try to force a mechanic into a game that just didn't fit?
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